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Creating & Joining a Nation

Create a nation

/nation create <name>

Your nation starts with you as its leader, an auto-generated tag (a short label shown in brackets, like [TEST]), and a default set of roles (Leader + Officer + Member). You can change the tag later with /nation tag <tag> (2–5 characters).

New nations start neutral (peaceful) by default — see Neutrality before you decide whether to opt into the war game.

Invite and join

  • A leader/officer runs /nation invite <player> — sends an invite that expires after 10 minutes (default).
  • The invited player runs /nation accept to join, or /nation deny to decline.

Leaving and removing members

  • /nation leave — leave your nation. The leader can't leave without disbanding or handing off leadership first.
  • /nation kick <player> — remove a member (needs the Kick Players permission).
  • /nation disband then /nation disband confirm — permanently delete your nation. This releases all your claims, roles, treaties, letters, and bank balance. There's a 30-second confirm window before it's final.

Disbanding is permanent

There's no undo. Everything the nation owns — territory, treaties, mail, bank balance — is gone the moment you confirm.

Viewing nations

  • /nation info [name] — details of your nation (or another's): description, government, ideology, neutral/warlike status, capital, bank balance, claims, and members.
  • /nation list [page] — every nation on the server.