Creating & Joining a Nation¶
Create a nation¶
/nation create <name>
Your nation starts with you as its leader, an auto-generated tag (a short label shown in
brackets, like [TEST]), and a default set of roles (Leader + Officer + Member). You can change the
tag later with /nation tag <tag> (2–5 characters).
New nations start neutral (peaceful) by default — see Neutrality before you decide whether to opt into the war game.
Invite and join¶
- A leader/officer runs
/nation invite <player>— sends an invite that expires after 10 minutes (default). - The invited player runs
/nation acceptto join, or/nation denyto decline.
Leaving and removing members¶
/nation leave— leave your nation. The leader can't leave without disbanding or handing off leadership first./nation kick <player>— remove a member (needs the Kick Players permission)./nation disbandthen/nation disband confirm— permanently delete your nation. This releases all your claims, roles, treaties, letters, and bank balance. There's a 30-second confirm window before it's final.
Disbanding is permanent
There's no undo. Everything the nation owns — territory, treaties, mail, bank balance — is gone the moment you confirm.
Viewing nations¶
/nation info [name]— details of your nation (or another's): description, government, ideology, neutral/warlike status, capital, bank balance, claims, and members./nation list [page]— every nation on the server.