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Diplomacy

Manage relations through Nation Menu → Diplomacy (Java), or the /nation treaty commands. All diplomacy actions require the Manage Diplomacy permission. Two nations can hold one relation at a time.

Relation types

Relation Meaning Blocks war? Breaking it
Alliance Close partnership. Yes Starts a war cooldown (default 24h) before you may attack each other.
Non-Aggression Pact (NAP) "We won't fight." Yes Breaks instantly, no cooldown.
Mutual Defense Pact (MDP) Defensive alliance — allies can join your defense. Yes War cooldown on break.
Mutual Aggression Pact (MAP) Offensive + defensive — allies can join your attacks and defenses. Yes War cooldown on break.
Enemy A public hostile marker, declared unilaterally. No Clear it any time with treaty break — no cooldown.

Marking someone an Enemy doesn't affect war rules at all (it's purely a public "we don't like them" marker) — war is still gated entirely by neutrality, treaties, and the session schedule. See Declaring War.

Making and managing treaties

Command What it does
/nation treaty propose alliance\|nap\|defense\|aggression <nation> Offer a treaty.
/nation treaty accept <nation> Accept an incoming offer.
/nation treaty deny <nation> Decline an incoming offer.
/nation treaty cancel <nation> Withdraw your own outgoing offer.
/nation treaty break <nation> End an active treaty (or clear an enemy marker).
/nation treaty enemy <nation> Mark another nation as an enemy — no consent needed.
/nation treaty list See your current relations.

You can also review signed pacts and pending proposals in Nation Menu → Library → Documents, where clicking a document lets you accept, deny, cancel, or break it directly.