Diplomacy¶
Manage relations through Nation Menu → Diplomacy (Java), or the /nation treaty commands. All
diplomacy actions require the Manage Diplomacy permission. Two nations can hold one
relation at a time.
Relation types¶
| Relation | Meaning | Blocks war? | Breaking it |
|---|---|---|---|
| Alliance | Close partnership. | Yes | Starts a war cooldown (default 24h) before you may attack each other. |
| Non-Aggression Pact (NAP) | "We won't fight." | Yes | Breaks instantly, no cooldown. |
| Mutual Defense Pact (MDP) | Defensive alliance — allies can join your defense. | Yes | War cooldown on break. |
| Mutual Aggression Pact (MAP) | Offensive + defensive — allies can join your attacks and defenses. | Yes | War cooldown on break. |
| Enemy | A public hostile marker, declared unilaterally. | No | Clear it any time with treaty break — no cooldown. |
Marking someone an Enemy doesn't affect war rules at all (it's purely a public "we don't like them" marker) — war is still gated entirely by neutrality, treaties, and the session schedule. See Declaring War.
Making and managing treaties¶
| Command | What it does |
|---|---|
/nation treaty propose alliance\|nap\|defense\|aggression <nation> |
Offer a treaty. |
/nation treaty accept <nation> |
Accept an incoming offer. |
/nation treaty deny <nation> |
Decline an incoming offer. |
/nation treaty cancel <nation> |
Withdraw your own outgoing offer. |
/nation treaty break <nation> |
End an active treaty (or clear an enemy marker). |
/nation treaty enemy <nation> |
Mark another nation as an enemy — no consent needed. |
/nation treaty list |
See your current relations. |
You can also review signed pacts and pending proposals in Nation Menu → Library → Documents, where clicking a document lets you accept, deny, cancel, or break it directly.