Getting Started¶
When you first join, you're scattered to a random, unclaimed spot on the overworld surface (never a cave, never inside anyone's territory) rather than a fixed spawn hub - so you'll want to get your bearings before anything else.
The three commands you need to know¶
| Command | What it does |
|---|---|
/nation (aliases /nations, /n) |
Java players in a nation get a clickable menu hub. Everyone else gets the help list. |
/skills |
Your personal progression panel - five skills that level up as you play. |
/gold |
Check your wallet balance and convert physical gold into currency. |
Everything else branches off /nation ... (nation management, claims, diplomacy, war), /skills
(progression), and /gold (money).
Not sure where to start? Run /help any time for a quick overview of Nations, Skills,
Leaderboards, RTP, Voting, and the Server Store, all in one menu.
Getting around¶
/rtp(alias/wild) - teleports you to a random, unclaimed, safe surface spot. Useful for finding a fresh place to settle. Has a short cooldown between uses./map- opens the live web map showing every nation's territory, at map.source-realms.com.
What to do first¶
- Decide: found your own nation, or join an existing one?
- Founding:
/nation create <name>- see Creating & Joining. - Joining: ask an existing nation's leader/trusted for
/nation invite <you>, then run/nation accept.
- Founding:
- Claim some land: stand in a chunk and run
/nation claim(needs the Claim Land permission - Trusted has it by default). See Claims & Territory. - Set your capital:
/nation capital set <name>gives your nation a named home point everyone can teleport back to with/nation capital.
From there, /nation info always shows your nation's current state - description, government,
ideology, capital, bank, claims, members.