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Getting Started

When you first join, you're scattered to a random, unclaimed spot on the overworld surface (never a cave, never inside anyone's territory) rather than a fixed spawn hub - so you'll want to get your bearings before anything else.

The three commands you need to know

Command What it does
/nation (aliases /nations, /n) Java players in a nation get a clickable menu hub. Everyone else gets the help list.
/skills Your personal progression panel - five skills that level up as you play.
/gold Check your wallet balance and convert physical gold into currency.

Everything else branches off /nation ... (nation management, claims, diplomacy, war), /skills (progression), and /gold (money).

Not sure where to start? Run /help any time for a quick overview of Nations, Skills, Leaderboards, RTP, Voting, and the Server Store, all in one menu.

Getting around

  • /rtp (alias /wild) - teleports you to a random, unclaimed, safe surface spot. Useful for finding a fresh place to settle. Has a short cooldown between uses.
  • /map - opens the live web map showing every nation's territory, at map.source-realms.com.

What to do first

  1. Decide: found your own nation, or join an existing one?
    • Founding: /nation create <name> - see Creating & Joining.
    • Joining: ask an existing nation's leader/trusted for /nation invite <you>, then run /nation accept.
  2. Claim some land: stand in a chunk and run /nation claim (needs the Claim Land permission - Trusted has it by default). See Claims & Territory.
  3. Set your capital: /nation capital set <name> gives your nation a named home point everyone can teleport back to with /nation capital.

From there, /nation info always shows your nation's current state - description, government, ideology, capital, bank, claims, members.