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Claims & Territory

Claims are per chunk (a 16×16 column). Stand in a chunk and:

Command What it does
/nation claim Claim the chunk you're standing in.
/nation unclaim Release it.
/nation map Show a mini-map of nearby claims.

Claiming and unclaiming need the Claim Land / Unclaim Land permissions — officer-level by default (see Roles & Permissions).

Rules and limits

Your ruleset depends on whether your nation is neutral or warlike — see Neutrality for what that status actually means. The two get genuinely different claim allowances:

Warlike Neutral
Base claim capacity 10 chunks 40 chunks
Extra claims per member +5 +8
Max separate territory clusters ("colonies") 3 10

A neutral nation gets a much larger, more scattered builder-friendly allowance in exchange for never being able to fight. A warlike nation gets a tighter, more contested territorial game.

  • Colonies: a new claimed chunk that doesn't touch your existing territory starts a new "colony." Once you hit your colony cap, new claims must connect to territory you already hold.
  • Minimum distance (default: 5 chunks): your border must stay at least this many chunks from another nation's, for both neutral and warlike nations — this buffer always applies.
  • Overworld only: only overworld chunks can be claimed. The Nether can be explored freely but never claimed; the End is disabled entirely (see World Rules).

Re-arming has a catch

If your neutral nation has claimed more land than the warlike cap allows, you can't just flip /nation neutral off — you'll need to unclaim down to the warlike limit first. This stops a nation hoarding a huge neutral-sized territory and then instantly becoming un-conquerable warlike land.

What claims protect (all default-on, admin-toggleable)

Inside your claims, outsiders can't:

  • Break, place, or open containers (build protection).
  • Trigger explosions, spread fire, or cause mob griefing that damages your blocks.
  • Harm your animals, item frames, paintings, or vehicles.
  • Push blocks in with pistons or flow fluids across your border.
  • PvP is disabled inside claims — claims are safe zones… unless the two players' nations are at war and it's an active battle (see Declaring War).

When you cross a border you'll see the nation's name (in its colour) and its leader as a title and/or action-bar message.